Build Version 0.2 Released

Version 0.2 released! So, I guess disregard the last dev log where I said probably Saturday or Sunday for a release. This is what results when you stay up until 2AM and work nonstop the next day: an early release. Anyway, here's the changes/additions.

Update V0.2 - "The Saving Update"

- Major changes (more specific down below)  

- much faster paced now  

- there's actually a reason to not want to die now since you'll respawn and enemies will reset 

- ammo  

- different sounds and music  

- changed Level 1 and added Level 2  

- data is saved  - data can be reset by being in game and pushing the "Del" key and then the "/" key

----------------------------------------------------------------------------------------------

- Level 1   - completely redid all the enemy triggers and reworked the whole level really

- Level 2   - added to the game   - planning on changing this entirely because of the problems created by terrain, but I want it to be there to show possibilities of gameplay with the terrain changes

----------------------------------------------------------------------------------------------

- Guns  

- guns now randomize pitch 

- you can now acquire guns instead of having them all at the beginning 

- guns have ammo and you can pick up ammo  

----------------------------------------------------------------------------------------------

- Enemies  

- flames, ghosts, suibats (suicide bats), and robots have less health for faster gameplay 

- ghosts and bats are significantly faster  

- new enemy: Demon Charger

----------------------------------------------------------------------------------------------

- Saving data   - data is now saved  

- checkpoints are saved and have been redone... for like the 6th time

----------------------------------------------------------------------------------------------

- Environments  

- added a bunch for Level 2 

- I know there are some small visual "gaps." I plan on redoing the environments in the future  

- Hell Cloud: cloud spawning flames  

- Fire: not implemented in the game but will hurt the player if they come in contact

----------------------------------------------------------------------------------------------

- Sounds 

- made some sounds louder and clearer  

- reworked background sound volume

----------------------------------------------------------------------------------------------

- Story  - nothing is implemented yet, but I've started on some code stuff for it and I also have been planning a lot

- updated credits and early stage warning screen

- lots of under the surface stuff that players won't know about, but I'm a nerd programmer and I like to write stuff like that

- Bugs? Like the things that fly?

----------------------------------------------------------------------------------------------

I have also added a Mac build now so that it is playable on Mac and Windows. I've also been wondering about starting a Kickstarter, but I think I will wait until the next update for that. The next update, I hope, can be a graphical update where I can fix some problems and just change how the environments looks. It also may help with optimization since I have learned a lot about how to do things better...

Get Go to Hell - Prototype Build

Download NowName your own price

Leave a comment

Log in with your itch.io account to leave a comment.